Commodore 65 - MIRKOSOFT

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CPU: 65X CSG 4510 MPU (modified MOS 65CE02) 3,54MHz incl. two MOS 6526 CIA chips
Base memory: 128K
Max. internal memory: 8 MB
ROM: 128K (Kernal, ML Monitor, Screen Editor, Basic 10.0, Basic 2.2, DOS, C64 Kernal, Character ROM)
Microsoft Basic 10.0
Microsoft Basic 2.2 38 911 Bytes free in Commodore 64 mode
Video:
VIC-III CSG 4569 - combination of MOS 6569 (VIC-II)
12-bit palette of 4096 colors
VideoRAM in base memory
Text modes:
80×25 or 40×25 text, 80×50 interlaced in up to 32 colors
Bitplane graphic modes:
320×200, 320×400, 640×200 in up to 256 colors
640×400, 1280×200 in up to 16 colors
1280×400 in up to 4 colors
Bitmap graphic modes:
320×200 HiRes and 160×200 MultiColor (used in Commodore 64) in 16 colors
Color cell size: only in bitmap modes 8×8, 4×8
8 sprites
Audio: 2×SID MOS 8580 6 synthesized channels, Stereo (3 left and 3 right), capable of 8-bit digitized sound
built-in Commodore 1565 DSDD MFM 800K 3,5" disk drive (Commodore 1581 compatible)
floppy contoller (F011) which drives internal FDD supports up to 7 disk drives also brings Commodore 65 internal DOS based on IEEE Commodore 8250 FDD - main problem of this DOS is 2 drives limit
modes: native, Commodore 64
Commodore 64 mode works not like in Commodore 128, it has all Commodore 65 extra features available, but this makes compatibility with Commodore 64 lower
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